Blender 3D Hotkeys, Shortcut Keys and Reference

OM = Object Mode only SM = Sculpt Mode only
EM = Edit Mode only PM = Pose Mode only

 Becoming fluent in design with blender is a huge leap for a beginner.  Knowing the relevant shortcuts will allow you to be efficient and successful in even the most challenging design tasks.

 

 

A
 
Select all / Deselect all
Shift + A
 
Add menu
Alt + A
 
Play animation toggle
Alt + Shift + A
 
Play animation in reverse toggle
CTRL + A
OM
Apply menu (such as freeze transforms)
CTRL + Shift + A
OM
Make Dupliverts Real
 
 
 
B
 
Border select (marquee select)
Shift + B
 
Marquee zoom
Shift + B
 
Set render border (Active Camera)
Alt + B
 
Isolate 3D view toggle
 
 
 
C
 
Circle select (brush select)
C
SM
Clay brush
Shift + C
 
3D Cursor to origin
Alt + C
OM
Convert menu
Alt + C
EM
Close / Open a curve
CTRL + Shift + C
OM
Add Constraint menu
CTRL + Alt + Shift + C
 
Set Origin menu
 
 
 
D
SM
Draw brush
Shift + D
 
Duplicate
Alt + D
 
Linked Duplicate (Instance)
 
 
 
E
EM
Extrude region
Alt + E
EM
Extrude menu
Shift + E
EM
Crease
Shift + E
EM
Set Keyframe Extrapolation menu (Graph Editor)
E
 
End frame assign (Timeline window)
CTRL + E
EM
Edges menu
 
 
 
F
EM
Create Face (3+ vertices selected)
F
EM
Create Edge (2 vertices selected)
F
SM
Brush size adjust
Shift + F
SM
Brush strength adjust
Shift + F
 
Camera Fly mode
CTRL + F
EM
Faces menu
Alt + F
EM
Fill create faces
Alt + Shift + F
EM
Beauty Fill create faces
CTRL + Shift + F
EM
Edge Flip
CTRL + Alt + Shift + F
EM
Select linked flat faces (Face Mode only)
 
 
 
G
 
Move (Grab)
G
SM
Grab brush
Alt + G
OM
Reset location
CTRL + G
 
Create new group
Shift + G
OM
Select Grouped menu
CTRL + Shift + G
OM
Add selected to active group
Alt + Shift + G
OM
Remove selected from active group
Alt + G
 
Ungroup (Node Editor)
CTRL + G
EM
Vertex Groups menu
Shift + G
EM
Select Similar menu
CTRL + G
 
Add selected objects to group
 
 
 
H
 
Hide selected
Shift + H
 
Hide unselected
Alt + H
 
Unhide all
CTRL + H
OM
Restrict selected from render
CTRL + Alt + H
OM
Allow selected to render
H
 
Minimize node toggle (Node window)
CTRL + H
EM
Hooks menu
 
 
 
I
 
Insert Keyframe menu
Alt + I
 
Delete keyframe
I
SM
Inflate brush
CTRL + I
 
Select Inverse
Shift + I
PM
Add IK menu
CTRL + Alt + I
PM
Remove IK constraint
 
 
 
J
 
Save last render (Render window)
CTRL + J
OM
Join selected objects
Alt + J
EM
Covert selected triangles to Quads
 
 
 
LMB + K
EM
Knife cut
LMB + Shift + K
EM
Knife cut midpoint
 
 
 
L
OM
Make Local menu
L
EM
Select Linked Components
L
SM
Layer brush
CTRL + L
OM
Make Links menu
Shift + L
OM
Select Linked menu
 
 
 
M
OM
Move object to a different layer
M
 
Add Marker (Action Editor)
M
 
Add Marker (Timeline)
CTRL + M
 
Mirror object over an axis
Alt + M
EM
Merge menu
 
 
 
N
 
Properties panel toggle
CTRL + N
OM
Reload Start-up File
CTRL + N
PM
Recalculate Roll menu
CTRL + N
EM
Recalculate normals to outside
CTRL + Shift + N
EM
Recalculate normals to inside
 
 
 
O
EM
Proportional Editing on/off toggle
Alt + O
EM
Proportional Editing connected toggle
Shift + O
EM
Proportional Editing Falloff type toggle
CTRL + O
 
Open file
CTRL + Alt + O
 
Link file
O
 
Clean Keyframes (F-Curve Editor)
Alt + O
 
Smooth Keys (F-Curve Editor)
Alt + O
OM
Clear Origin on children
 
 
 
P
OM
Start Game Engine
P
EM
Separate
P
SM
Pinch/Magnify brush
P
EM
Pin vertices (UV/Image Editor)
Alt + P
EM
Unpin vertices (UV/Image Editor)
Alt + P
 
Clear Parent menu
CTRL + P
 
Make Parent
CTRL + Shift + P
 
Make Parent without Inverse
CTRL + P
EM
Make Vertex Parent
CTRL + Alt + P
 
Make Proxy
 
 
 
CTRL + Q
 
Quit Blender
CTRL + Alt + Q
 
Quad View toggle
 
 
 
R
 
Rotate
Alt + R
OM
Clear rotation
CTRL + R
EM
Loop Cut
Shift + R
EM
Select Row from selected vertex (NURBS surface)
 
 
 
S
 
Scale
Alt + S
OM
Reset Scale
S
SM
Smooth brush
S
 
Start frame assign (Timeline window)
Shift + S
 
Snap menu
Alt + S
EM
Shrink / Fatten
CTRL + S
 
Save File
 
 
 
T
 
Object Tools panel toggle
T
 
Toggle frames / seconds (Timeline)
CTRL + T
EM
Tilt (Curves)
Alt + T
EM
Reset Tilt (Curves)
Shift + T
SM
Flatten/Contrast brush
Shift + T
 
Move Texture Space
Shift + Alt + T
 
Scale Texture Space
CTRL + T
OM
Make Track menu
Alt + T
OM
Clear Track menu
CTRL + T
EM
Convert selected faces to triangles
 
 
 
U
OM
Make Single User menu
U
EM
UV Mapping menu
CTRL + U
 
Save User Settings
CTRL + Alt + U
 
User Preferences window
 
 
 
V
EM
Set Handle Type menu (curves)
V
EM
Rip selected vertices
V
 
Object Mode / Vertex Paint Mode toggle
CTRL + V
EM
Vertices menu
 
 
 
W
OM
Specials menu
W
EM
Specials menu (varies per object)
W
EM
Weld / Align menu (UV/Image Editor)
Shift + W
EM
Warp
CTRL + W
 
Save File
 
 
 
X
 
Delete menu
X
 
Constrain global X axis transform
XX
 
Constrain local X axis transform
 
 
 
Y
 
Constrain global Y axis transform
YY
 
Constrain local Y axis transform
Y
EM
Split Vertex / Edge / Face
 
 
 
Z
 
Constrain global Z axis transform
ZZ
 
Constrain local Z axis transform
Z
 
Solid / Wireframe toggle
Alt + Z
 
Solid / Textured toggle
CTRL + Z
 
Undo
CTRL + Shift + Z
 
Redo
 
 
 
NUM 0
 
Active camera view
CTRL + NUM 0
 
Turn selected object into active camera
CTRL + Alt + NUM 0
 
Move camera to current view
NUM .
 
Frame selected in view
NUM /
 
Global/Local view toggle
NUM 1
 
Front view
NUM 3
 
Side view
NUM 7
 
Top view
NUM 5
 
Perspective/Orthographic view toggle
CTRL + NUM 1
 
Back view
CTRL + NUM 3
 
Other side view
CTRL + NUM 7
 
Bottom view
NUM 4/NUM 6
 
Rotate view left/right in iterations
NUM 2/NUM 8
 
Rotate view up/down in iterations
 
 
 
Keyboard #
 
View layer 1 - 10
Alt + Keyboard #
 
View layer 11 - 20
~
 
View all layers
CTRL + Keyboard #
 
Add Subsurf modifier with that # of levels
 
 
 
,
 
Bounding Box Center pivot
CTRL + ,
 
Median Point pivot
.
 
3D Cursor pivot
CTRL + .
 
Individual Centers pivot
Alt + .
 
Active Object pivot
 
 
 
HOME
 
Frame all in view
Tab
 
Object Mode / Edit Mode toggle
CTRL + Tab
EM
Mesh Select Mode menu
CTRL + Tab
OM
Object Mode / Weight Paint Mode toggle
CTRL + Tab
 
Object Mode / Pose Mode toggle (Armatures)
Spacebar
 
Search (3D view)
Spacebar
 
Toolbox (UV/Image Editor)
CTRL + Spacebar
 
Transform Manipulator toggle
Alt + Spacebar
 
Orientation menu
CTRL + LMB drag
 
Lasso select
CTRL + LMB click
EM
Extrude / Create new component or bone
Left/Right Arrow
 
Increase 1 frame
Up/Down Arrow
 
Increase 10 frames
Shift + Left/Right Arrow
 
Go to end start/end frame
CTRL + Up/Down Arrows
 
Maximize current view toggle
Shift + Spacebar
 
Maximize current view toggle
CTRL + Left/Right Arrows
 
Screen presets toggle
 
 
 
F1
 
Open file
F2
 
Save As
F3
 
Repeat History menu
F3
 
Save Rendered Image (UV/Image Editor)
F11
 
Show last closed rendered image
F12
 
Render current frame
CTRL + F12
 
Render animation
 
 
 
Shift + F1
 
Link/Append from Library
Shift + F2
 
Logic Editor
Shift + F3
 
Node Editor
Shift + F4
 
Python Console
Shift + F5
 
3D view
Shift + F6
 
Graph Editor
Shift + F7
 
Properties
Shift + F8
 
Video Sequence Editor
Shift + F9
 
Outliner
Shift + F10
 
UV/Image Editor
Shift + F11
 
Text Editor
Shift + F12
 
Dope Sheet